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Post by guilford309 on Mar 4, 2008 11:14:36 GMT -5
Updated.. Brake line, and adjusted poly count for better in good performance.
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MuskokaMofo
New Member
"Uphill slow, downhill fast. Tonnage first, safety last!"
Posts: 12
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Post by MuskokaMofo on Mar 5, 2008 13:36:49 GMT -5
the wheels/trucks etc. are all in too far.
Edit: sorry hit modify rather then quote.
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c36dash7
Junior Member
BCLW Beta Tester
Posts: 71
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Post by c36dash7 on Mar 5, 2008 14:27:26 GMT -5
I was just curious how one can get the permission to use the trucks that you just changed, onto that model (the one posted here ) . Those trucks are trillion times better than what I had been using so far . I have seen the screenshot of just the trucks themselves, on your own NEPS Forum . Just the permission to use those trucks would really make my day ! As far as the train brake lines , this must imply a pretty intricate alpha channel for this , right ? Just curious about this, for now... One more tidbit . In my To Do list for this week , I do have this photo of a reefer which looks strikingly like this CryoTrans type you repainted, although this one has been completely covered ( read: sides / end / rooftop ), by a stunning ( quote / unquote ) supergraffitti that is very tasteful , very colorful , and contains no text at all ( or anything one may consider offensive / remembering the Train Sim communities all-ages demographics ) . I will try to relocate the original photo of this one / I'd be tempted to offer coming forward with this, if I can . The angle is not proper for photo-skin applications , therefore, this would have to be a combination of this, and some creative tweaking . Awesome work with your repaints so far / just a personal opinion ( and not based on fact ) , but I would venture to say the trucks ( on this orange reefer posted here ) are located where they should be . I could be wrong, but those look right (to me ). Jean Brisson Mesa Grande Shops
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Post by guilford309 on Mar 5, 2008 23:51:24 GMT -5
the wheels/trucks etc. are all in too far. Actually, they aren't. These are reefer style boxcars. I have many pics of them, with the wheels set up as if they where on a 50 footer. Also, the trucks, couplers, and brake lines are all from David Rowe. and He is fine with my using them, or anyone I do believe for that matter as longs as credit is given.
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c36dash7
Junior Member
BCLW Beta Tester
Posts: 71
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Post by c36dash7 on Mar 6, 2008 18:02:59 GMT -5
Wow ! Nice to hear . And timely as well, as I could not resist using those . What I did , howver, is to simply take "bits and pieces" from his truck texture file ( actually , there is a direct link posted for this, really-really deep somewhere in the Train Sim forum itself ) , and use this to upgrade an existing 7truck1.ace file , as used on many models I have here . I also had to create a fresh alpha channel for this . The following is a first visual test / I will certainly create many variations of the overall colors, from shades of brown / rust / and dusty shades, to create variety . For now, this is for my personal use , but if there is interest , I would want to contact David Rowe and show my work, first, before he decides whether or not, he would want his texture file applied to a different shape file, than originally intended ( the one for 7truck1 does not have brake shoes, etc .. ). Jean Brisson Mesa Grande Shops Revised truck texture file for BCLW boxcar BCOL 60839
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c36dash7
Junior Member
BCLW Beta Tester
Posts: 71
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Post by c36dash7 on Mar 7, 2008 15:36:15 GMT -5
As they say, what a difference a day makes ... I was up again until 2 AM last night , trying to further fix and adjust the texture files for David Rowe's Barber trucks . This was good practice, in a way , but I did find the files earlier today , for the entire trucks themselves, both the 70 ton and the 100 ton versions, in the MopHouse / MLT Downloads File Library . Look inside a Misc. section , for the following : QRBogie4 Trucks by David Rowe Easy to see that working smarter , is not something that comes naturally to me ... ;D Jean Brisson Mesa Grande Shops
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