|
Post by andrewjoystick on Nov 2, 2006 0:47:20 GMT -5
|
|
|
Post by Pat on Nov 2, 2006 7:11:22 GMT -5
LOL Can you say static consists =P Did I say that I want this route?
|
|
|
Post by andrewjoystick on Nov 2, 2006 11:34:49 GMT -5
Yes I believe you did say something about wanting this route! While the route may look good now, it's going to look way better when its done and it will be more enjoyable once all the little trouble spots are fixed.
|
|
|
Post by Pat on Nov 2, 2006 12:08:43 GMT -5
Is the consturtion going easily for them or are they hitting brick walls left and right?
|
|
|
Post by andrewjoystick on Nov 2, 2006 14:55:14 GMT -5
Thats a question for them to answer. All I know is that I ran into a few trouble spots during my runs on the route. Theres several spots where framerates slow down considerably even with the msts bin installed and I encountered a couple of "great white voids" although that might just be an error by my computer.
|
|
|
Post by Steven on Nov 14, 2006 17:29:44 GMT -5
Trouble Spots - There are a few sections where the frame rates just drop due to object counts (and therefore poly counts), and some where the vegetation 'blocks' used really cause a frame hit.
GWV: This I am sure was a problem in the transfer of the "cut down" route. Those of us with the "full" route don't have a problem.
|
|
|
Post by Pat on Nov 14, 2006 17:35:38 GMT -5
Thanks for the info Steven!
|
|